- Juventud Land 3 uses Minecraft as an educational space to promote creativity, teamwork and artistic thinking.
- Twenty participants split into two groups, Stone and Wood, design a shared virtual world of sculptures.
- The project links urban sculpture tours in Zamora with digital creations built later inside Minecraft.
- Sessions take place at La Alhóndiga on February 20 and 27, and March 6 and 13, for young people aged 9 to 18.
Turning a popular video game into a classroom might sound surprising, but in Zamora it is becoming a structured, recurring educational experience. The new edition of Juventud Land 3 has just begun, and once again Minecraft is at the center of a project that treats play not as a distraction, but as a vehicle for learning, collaboration and artistic exploration.
This third installment invites a group of young people to step into a virtual world where they are not just players but designers of their own digital universe. Guided by educators, they will transform the well-known block-based game into a space for experimenting with sculpture, urban observation and teamwork, using creativity as the main engine of the activity.
Juventud Land 3: Minecraft as an educational playground
Juventud Land 3 is presented as a project that clearly shows how a commercial video game can be repurposed into a practical learning platform. Instead of focusing on competition or pure entertainment, the program turns Minecraft into a workshop where participants imagine, plan and build artistic pieces inside a shared digital environment.
In this edition, twenty youngsters take part in the initiative and are divided into two teams with evocative names: Stone and Wood. Both groups will face an identical challenge, but the way they interpret and resolve it depends on their creativity, their capacity to cooperate and the ideas they bring to the table during each session.
The central mission that unites the two groups is the creation of a broad, coherent world of sculptures within Minecraft. This virtual scenario is not just a random collection of blocks; it is conceived as a digital exhibition space where each participant contributes works of their own and helps shape a shared artistic landscape that everyone can visit and explore online.
From the beginning, the project’s design seeks to demonstrate that the sandbox nature of the game can be used to promote exploration, experimentation and critical thinking. While the participants build, they are invited to reflect on proportions, shapes, materials, visual impact and the relationship between each sculpture and its surroundings in the virtual map.
By placing art and creativity at the core of the activity, Juventud Land 3 underlines the idea that gaming can be meaningful when combined with clear educational objectives and guided practice. Minecraft is not treated as a reward or distraction, but as the main tool through which young people learn to collaborate, communicate their ideas and solve problems together.

From city streets to virtual sculptures
Before they even touch the keyboard, the participants take part in an activity outside the digital world: a tour of different sculptures around the city of Zamora. This initial outing serves as a bridge between the physical environment and what they will later recreate in Minecraft, encouraging them to observe the city with a fresh, more attentive perspective.
During this urban walk, the youngsters are invited to look closely at how each sculpture occupies space, how it relates to nearby buildings, and what kinds of materials and shapes the artists chose. These observations become a starting point for their own digital interpretations and reinterpretations once they return to the computers.
The visit is not conceived as a simple sightseeing tour; it functions as a practical lesson in art appreciation and spatial awareness. Educators can encourage the group to comment on what catches their eye, compare different works and think about how each piece might be represented using Minecraft’s characteristic blocks and textures.
Back in the gaming environment, all that visual input is translated into action. The young builders begin to design and construct sculptures that may echo the city pieces, borrow certain elements from them or drift into more imaginary forms. The key is that each project is connected, in one way or another, to that prior contact with real public art.
This connection between street-level observation and virtual construction helps participants grasp that the worlds they build in Minecraft are not isolated from reality. On the contrary, the game becomes a kind of sandbox where they can test ideas inspired by their surroundings, experiment with variations and generate new compositions that could not exist in the same way outside the digital space.

Teamwork, creativity and artistic thinking
Once divided into the Stone and Wood teams, the twenty participants are encouraged to work not only on their individual projects but also on coordinated, collective creations. Building a world of sculptures is a group effort that requires them to talk, plan and negotiate how the entire virtual map will be structured.
The collaborative nature of Minecraft makes it easy for them to share a common space where each sculpture has to coexist with others and fit into a broader narrative or visual plan. This implies that decisions about scale, location and style are made while constantly taking into account the contributions of the rest of the group.
Through this process, the activity promotes skills that go beyond pure digital literacy. Young people practice communication, flexibility and conflict resolution: they need to express their ideas clearly, listen to alternative suggestions and find middle ground when different opinions collide about how the virtual world should look.
At the same time, planning and building 3D structures in Minecraft involves a number of cognitive processes linked to logical reasoning and spatial imagination. Participants learn, often unconsciously, to estimate volumes, understand perspectives and manage complex structures, which can be valuable in other academic or creative contexts.
The presence of a clear artistic goal—designing sculptures rather than just random buildings—also encourages them to think about the expressive dimension of their creations. They are invited to reflect on what they want each piece to convey, how shapes and colors interact, and how a visitor walking through the digital world might experience the environment as a whole.

Where, when and who can join
The activity is held at La Alhóndiga in Zamora, a venue that has become a recurring meeting point for youth-focused initiatives in the city. Its facilities provide the necessary equipment and space so that participants can work comfortably, both during the conceptual phases and while they are building in Minecraft.
Juventud Land 3 is aimed at a relatively broad age range: young people from 9 to 18 years old. This variety of ages allows older participants to take on a more guiding role within their teams, while younger ones bring spontaneous ideas and fresh perspectives to the group projects.
The program is organized over several days in early spring, following a calendar that combines continuity with enough time between sessions for ideas to mature. The scheduled dates are February 20, February 27, March 6 and March 13, which gives the group four meetings to design, build and polish their virtual sculpture world.
To take part, families and interested youngsters must complete the registration process through the website lineazamoraapuntame.com. Managing sign-ups online makes it easier to handle available spots, share practical information and keep participants updated about schedules or possible changes.
The initiative reflects Zamora’s ongoing bet on combining digital culture and education in a structured way. By repeating and expanding Juventud Land across different editions, the city is consolidating a framework in which video games are integrated into learning strategies, rather than treated as something completely separate from school or out-of-class activities.
Through this new edition of Juventud Land 3, Minecraft is reaffirmed as a versatile tool capable of connecting the streets of Zamora with a shared virtual territory where young people can experiment, collaborate and give shape to their own digital sculptures. The project stands as an example of how a familiar game, when guided by thoughtful educational design, can help develop creativity, teamwork and artistic curiosity in a way that feels close to the everyday interests of today’s youth.