International final of the Minecraft Intercolegiales 2025 brings Latin America’s best together

Última actualización: 10/03/2025
  • Ten school teams from six Latin American countries advance to the Minecraft Intercolegiales 2025 international final in October.
  • Argentina’s four representatives are E.T.N°1 OTTO KRAUSE, María del Rosario, Aprenderes, and Escuela Cinco Ríos.
  • Peru (Colegio Augusto Weberbauer) and Mexico (Algorithmics Metepec) secured their spots after recreating official F1 circuits in Minecraft.
  • The decisive round is hybrid: teams will unveil city-inspired street tracks; prizes include Construct 3 licenses and a game dev masterclass.

Minecraft Intercolegiales international final

In October, the international final of the Minecraft Intercolegiales 2025 will gather the region’s top school teams, ages 12 to 15, after a months-long run of classroom creativity and competitive play organized by Globant. The event unites participants from six Latin American countries to determine the champion of this education-focused tournament.

From a field of 289 registered teams competing across 10 cities, 91 advanced to local finals before the best of each venue earned a place at the last stage. In qualifiers, students rebuilt official Formula 1 circuits inside Minecraft and presented their work both online and in person. Local winners took home gamer kits (headset, keyboard, mousepad and mouse), while the ultimate prizes up for grabs in the international showdown are Construct 3 licenses and an exclusive game development masterclass.

Argentina confirms four representatives

Argentina will be represented by E.T.N°1 OTTO KRAUSE (Buenos Aires), María del Rosario (Tucumán), Aprenderes (Tandil) and Escuela Cinco Ríos (Córdoba), after finals hosted at Globant offices in those cities. These squads stood out for their build accuracy, teamwork and problem-solving, qualities that the competition prioritizes as part of its STEAM learning goals.

Among the Argentine rosters are students such as Francisco Rafael Gómez Conte, Selena Maribel Mendoza, Mariano Ezequiel Rodríguez Genes, Maycol Miguel James Marcos Quispe and Emma Iramain (Buenos Aires); Ana Sofía Levy Acuña, Octavio Romero Vicente and Emilie Ana Spet (Tucumán); Francisco Javiel Lares, Gregorio Agustín Lares, Franco Bocchetto and Feliz Wainsztein Romero (Córdoba); as well as Benjamín Gigy Pordelane, Ignacio Menéndez Perone, Francine Clair, Santino Patricio Alaca and Etienne Lernoud (Tandil). Their progression underscores how Minecraft can channel collaboration and creative planning in a competitive setting.

According to teacher Bárbara Giselle Iraola of E.T.N°1 OTTO KRAUSE, this year’s run consolidated lessons learned from previous participation: students refined scale, spatial reasoning and sustainable design ideas, all while balancing time pressure and teamwork. Her perspective echoes the tournament’s intent to blend play with practical learning.

Peru and Mexico lock in their finalists

Peru’s place at the international final goes to Colegio Augusto Weberbauer, with team members Franco Fisfalen, David Brandariz, Adrian Alayo and Philip Bramberger. Their local victory in Lima came after recreating an F1 track within Minecraft, and families highlighted how the process evolved from gaming into a hands-on learning lab that reinforced math, communication and critical thinking.

Mexico will be represented by Algorithmics Metepec, featuring Alejandro Padilla Flores, José Emanuel Juárez Lugo, Abraham González Gómez and Job Logan Arzate Hernández (with an average age of around 14). In their local run, the squad impressed judges with meticulous detail on the Monaco circuit—including the iconic Casino area—while navigating a tight build schedule. Like other national winners, they have already received gamer kits and now aim for the Construct 3 licenses and masterclass.

How the decisive round will work

For the international final, teams must design from scratch a street circuit inspired by their own city, integrating sustainability, innovation and creativity. Presentations will follow a hybrid format: each team will pitch its world from Globant’s local offices while a single, region-wide jury of industry specialists evaluates all projects simultaneously.

The Intercolegiales are part of Globant’s program The Inspire Garage, which aims to expand access to STEAM education and encourage new talent across the region. Company representatives emphasize that the competition is not only about play, but also about cultivating critical thinking and teamwork through technology-driven challenges.

Host cities and participation at a glance

Local qualifiers and finals were held in 10 venues across six countries, underscoring the tournament’s continental reach and the diversity of schools involved in the 2025 edition of the Minecraft Intercolegiales:

  • Argentina: Buenos Aires, Tandil, Tucumán and Córdoba
  • Chile: Santiago de Chile
  • Colombia: Bogotá and Medellín
  • Mexico: Mexico City
  • Peru: Lima
  • Uruguay: Montevideo

With ten teams now set for the last stage, October’s international final will put the spotlight on city-inspired track design, sustainability and collaboration under pressure. The students have already proven their mettle by recreating professional circuits; the closing challenge will test how well they can innovate from the ground up while telling the story of their own cities inside Minecraft.

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