- Holiday 2025 release window confirmed for Mounts of Mayhem; no exact date yet.
- New tiered weapon: the Spear features jab and charge attacks with speed-based damage scaling.
- Nautilus becomes a rideable, tameable ocean mount; riding pauses air consumption and supports armor.
- Undead variants arrive: Zombie Nautilus frequently ridden by Drowned, and Zombie Horses spawn in Survival.

After its reveal at Minecraft Live, the upcoming Mounts of Mayhem update is shaping up to be a substantial shake-up for combat and traversal. It introduces a new weapon and multiple rideable creatures designed to change how you move and fight across the Overworld and the ocean depths, all while keeping the focus on player momentum, mounts and mobility.
There’s still no exact launch day, but Mojang has outlined the core features clearly: a tiered Spear for close-quarters and mounted combat, the first-ever rideable Nautilus with unique underwater breathing behavior, and undead variants that complicate night-time and deep-sea encounters. If you’ve been waiting for something that rewards speed and positioning, this drop sounds deliberately tuned for high-tempo play.
Release window and availability
Mojang has confirmed that Mounts of Mayhem is slated for Holiday 2025, with a precise date yet to be announced. As usual, early builds are expected to roll out via Java snapshots and Bedrock previews ahead of launch, giving players a chance to test mechanics and offer feedback before the full release hits both main editions.

The Spear: a new tiered weapon built for momentum
The Spear is the first new tiered melee weapon in a long while, arriving with two distinct attack styles. You can deliver a quick jab to control space and keep mobs at bay, or line up a charge attack that hits harder the faster you’re moving. This scaling makes mounts—and even moments like gliding or minecart movement—feel meaningfully integrated into combat, turning movement into real damage potential.
Material progression mirrors other gear tiers, with versions crafted from Copper, Iron, Gold, Diamond and Netherite. Beyond raw stats, its standout trait is how it interacts with speed: a well-timed charge can unseat enemies from their mounts, rewarding confident riders and precise timing in crowded encounters.
Importantly, the Spear isn’t limited to horseback. Mojang has called out that the weapon remains effective while riding or moving through other means—think horses, Elytra, minecarts—broadening the situations where the charge attack’s speed-based scaling really shines.

With the Spear’s focus on reach and motion, nighttime patrols and open-field clashes won’t feel the same. Expect a shift in common tactics: holding lines with jabs, then bursting forward for knockdowns that open enemies up to follow-up hits from you or your allies.
Nautilus: a rideable ocean companion
At long last, the Nautilus arrives as a full mob and not just a shell in a chest. Tameable by feeding it Pufferfish, the Nautilus can be saddled and ridden to traverse the ocean quickly and safely. While mounted, it pauses the consumption of your air bubbles, dramatically extending your time beneath the waves. Note that this doesn’t replenish your air—so think of it as a pause button for breathing that resumes when you dismount or run low beforehand.
Like land mounts, the Nautilus supports armor, with variants in Copper, Iron, Gold, Diamond and Netherite. These armor pieces are found in chests, offering survivability for your new aquatic partner when exploring deeper, more hostile regions or navigating structures where Drowned and other threats can overwhelm unprepared players.
There is one big caveat: the Nautilus is a water-based creature and won’t survive on land. Plan routes accordingly, and consider coastal bases or waystations if you’re turning long ocean crossings into regular expeditions.

Zombie Nautilus: the drowned’s dangerous ride
Not every cephalopod you meet is friendly. The update introduces a zombified Nautilus variant that roams the depths and frequently appears with Drowned riders—often armed with tridents. Individually, the creature may not always be hostile, but the pairing turns open water into contested space where your positioning, gear and awareness truly matter.
These encounters push you to weigh when to engage and when to slip past, especially in darker waters where vision is limited. Mounts of Mayhem leans into this risk–reward loop: the Nautilus improves your reach and safety underwater, yet the undead version forces you to adapt or be outmaneuvered.

Zombie Horses: Creative no more
Long a curiosity in Creative mode, Zombie Horses are finally entering Survival. They can spawn at night in Plains and Savannah biomes, typically with an undead rider that’s the real source of danger. If you deal with the rider while keeping the horse alive, you’ll be able to tame the steed for yourself.
Keep in mind the usual undead limitation: Zombie Horses burn in sunlight, so shelter is mandatory if you plan to keep one. As passive mobs, the horses themselves won’t target you, but mounted zombies can coordinate charges—especially now that enemies in this update can leverage speed and reach in new ways.

How to try features early
Before the full rollout, expect features to appear in Java snapshots and Bedrock previews. These builds are where tweaks often land—damage tuning for the Spear’s charge, spawn rules for the undead, or small quality-of-life changes tied to mount handling and armor. If you like shaping the final experience, this is your best way to get hands-on and provide feedback.
Mounts of Mayhem is positioned as one of 2025’s headline drops, with cross-edition availability and a clear focus on reimagining mounted play. The combination of momentum-based combat, a practical ocean mount, and undead counterplay suggests a meta where smart movement and timing carry more weight than ever—on land and far below the surface.

The Holiday 2025 update delivers a cohesive set of tools and threats: a Spear that turns speed into power, a Nautilus that opens up deep-water exploration, and undead twists that keep both biomes lively and unpredictable. It’s a measured expansion that favors skillful riding and situational awareness without leaning on flashy gimmicks, letting the sandbox feel fresh while staying undeniably Minecraft.
